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NEW SPECIMEN

‘New Specimen’ marks a key shift in my work, embracing dialogue-driven storytelling for the first time. With Hollywood-style action, pace, and suspense, it aims for broad appeal while preserving my artistic vision. Using Unreal Engine 5, I meticulously crafted animations to ensure the characters' expressions align with the story.

SYNOPSYS:
In a distant future, a secretive lab immerses test subjects in ultra-realistic simulations. The lead researcher goes mad, and a sinister entity takes over, aiming to create a new species through unethical experiments. Trapped, the test subject must survive deadly challenges where reality and illusion blur.
TEAM

Directed by ValOne
Written by ValOne & Vincent Guyon
Environment Design by Quentin Colus
Motion Capture (Body & Face) by ValOne
Cloth Design & Texturing by Jon Sánchez
Cloth Simulation by ValOne
Edit & Sound Desin by ValOne
Lettering Design & Posters by Mugi

SOFTWARES

Unreal Engine 5.3
Marvelous Designer
Blender 4.0
Substance Painter
Embergen
DaVinci Resolve
MetaHumans
LiveLink
MoveAI

FACIAL RIG &  FACIAL ANIMATION

CLOTH DESIGN:
The New Specimen:
The scientific assistant:
Magnus:
CLOTH SIMULATION: Simulation of a walking animation with clothing:
Simulation of a looking around and walk animation with clothing:
Simulation of a rolling animation with clothing:
Simulation of a run & slide animation with clothing:
Magnus cloth simulation with wind:
Environmental sheet simulation with wind:
VISUAL EFFECTS: Fire made with Embergen
Fire running in real-time in UE5:

CUSTOM METAHUMANS:


POSTERS:
END CREDITS: